Influence eu4 Influence ideas lets you then integrate these for cheap. Consider using monopolies for the low influence strategy instead. Wait until the Pope dies so a the lottery elects a new Pope. These don't mix well, supremacy is the highest influence boost estates can get from a single privilege. What influence ideas do is make it so that you don’t need to have those provinces under your direct control for them to contribute to your strength. Papal Influence cost Effect Invest influence Has at least 1 cardinal; 5 + 0. 5 * current invested influence: Gain +10 invested influence towards election of next Curia controller Levy church tax Is at peace with The Papal State; The main source of influence will always be land though, it can grant up to 40%, EU4 Royal marriage, personal union and claim throne guide: Read Guide and EU4 Coalition handling guide: Read Guide EU4 patch 1. 25 This can be used anywhere you would use a country modifier. Indie composer for EU4. Content is available under Attribution-ShareAlike 3. Type the name of a console command into the search box to instantly search 305 EU4 commands. Throughout EU4 there has been many ways to Collect Papal Influence. add_imperial_influence = 10: Adds Imperial Influence for the current scope. But their influence equilibrium is too high. The Vaishyas estate of the country: loses 20 loyalty. Playthrough as France in eu4 with the new domination mission tree, aiming for the Napoleons ambition achievement. 0% influence (ie no impact at all) and after 3 or 4 provinces removed they simply refuse to be further dipossessed and go into rebllion. Europa Universalis IV ideas are pivotal to the strategy and development of your nation. gets the influence modifier “Sumptuary Restrictions” for 15 years, which grants -10 influence. Each faction has an influence rating associated with it, and the faction with the highest influence will give a set of bonuses (and penalties) to the country. If your keyboard does not have that key, or pressing ~ does not work, try the following keys:. Go to eu4 r/eu4 • by If you are getting influence, you need to get to Integrated Elites before you start annexing to help it pay for itself, so it should be in your first 3. 00 Clergy (high influence) +1. Because you can influence nation if two conditions are met: You are a Great Power 2. also, how exactly does eu4 tech levels influence þe resulting country/state? does þe individual For example, to add 0. That should shave off 5~15% influence. No effect if not emperor. This modifier lasts for 20 years, but you can summon the diet every 5 years, meaning you can stack up to 20 influence that way. Events can give loyalty. No idea how you managed to get it to base 16 though, I've still not managed to get it beyond 8~10 without the boost. Hey, I recently got rights of man and I'm wondering what the Influence is more WC-oriented than diplo. They seem fairly weak outside of Diplomatic Annexation costs, and Diplomatic EU4 Cheats is an up-to-date, searchable Europa Universalis IV console commands list with detailed help and examples. I have it at 23 currently, and not really sure how I can get it to 60% or even 24%. comes at a cose of loyalty but it averts Generally I like diplomatic in the early game and influence in the late game. You then take a decision to Curtail the Burghers and you will lose 3 Culture groups on the map needing a Cultural Influence: Not Cult of Blood Native Americans. Diplomatic is in terms of utility much better than Influence but See also: Diplomacy Being a great power also unlocks the following diplomatic actions: . It seems having non accepted cultures makes it tick down hard, so I'm always at 0 influence. This command will add 100 Papal Influence to the country with the specified tag. 31 papal influences still means I am a poor sod with weak influences to the Pope's imperviousness. If after doing all that you still can't lower influence enough, you probably trapped yourself with too much influence. The country: owns a non-colony province (except capital): at least one of the following conditions: has at least 15 developments; has at least 8 In EU4, cheats are executed from the command console, a text box that you type commands into. A Influence, Economic, and then probably other military ideas. ; About Europa Universalis 4 Wiki; Mobile view Just before I inherited the lands, I was feeding Burgundy the lowlands and made it pretty far in. Jun 25, 2016 @ 7:55am I was hoping that wouldnt be the answer, but thankyou for responding, the wiki isnt too helpful in this regard #3. gets the modifier ‘Sublimis Deus’ for 100 years with the following effect: −20% Establish local organization cost; The Papal State gets opinion modifier ‘Sublimis Deus’ towards the country, worth 50 opinion with a yearly decay of 0. It seems like Diplomatic ideas would be far more preferable. Influence ideas also unlock some amazing policies like even more annexation cost reduction with admin ideas Reply reply Dry_Feedback_8793 Disclaimer: eu4 is a sandbox game with no goals, and everyone should play in whatever way they find most fun. Influence is great for vassal feeding and reconquest wars. always exceeds the rate at which tech and estates give it to me. Share Add a Comment. " Is it better to keep the lands for myself and monopolize the English Channel? I'm over my governing cap, but I can feed France (also in a PU) Normandy to unlock their claims on Brittany. So if you have 1 province, with a Local Autonomy of 33%, then whatever Estate is there has an Influence of 33%, and the State has 66%. Some franchises and games of note: Stellaris, Europa Universalis, Imperator: Rome, Crusader Kings, Hearts of Iron, Victoria and Cities: Skylines. Reply reply What are some things you would like to see added to EU4 before Prohect Caesar rolls out? If has the “Persian Influence” government mechanic: Every Shia ally which own provinces in Arabia or Africa: Gains +25 more reason to accept joining our Sphere of Cultural Influence; Gains 20 “Persian Influence” Gains the . Any influence contributes to them getting crownland. themaniac26. However, will I be feeding vassals for the Im currently playing Spain, ingot the usual pus on Naples, England, Portugal, Austria and I might just get Austria (and Bohemia by extension), my bird mana is suffering massively, and I might even get France as well, so ofc influence is better because of the Diplo annex alone, but I also wanna get hre Emperor, for that Diplo tech would be better, I'm also letting England and EU4 Cheats is a searchable list of all EU4 Console Commands for the lastest version on Steam (PC and Mac). 17 monthly. WIP Guide I plan on adding multiple strategies for different countries, improve relations, offer military access, pay debts, influence nation) Subjugate them trough war, asking them to become your vassal in the peace deal, it will cost diplo points. period. Diplo is better in most normal situations(influence might be more useful when stacking +income from vassals) however After roughly a thousand hours in EU4, I've only ever taken Influence Ideas once during an Austria game. Also, on top of stacking Brahmin The five-year pulse that triggers estates events is different from the one that triggers idea group events. A place to share content, ask questions and/or talk about the grand strategy game Europa Universalis IV by Paradox Development Studio. Some Information if you want to edit my run file or make new run files ===== This is an example of how to add country modifiers in a run file. Go to eu4 r/eu4. To open the command console press the ~ (tilde) key, which is typically located under ESC (escape). While at the same time reducing AE, so if you get a vassal such as Byzantium with 100 prestige, AE reduction, diplo annex reduction you could get all of Greece for 10 AE and 400 diplo which was insane and made world conquest to easy. So, it depends. To end the disaster, you need to have 1 stablility, no rebels, no rebel occupied land and the Burghers influence must be below 60%. I also prefer Influence if I'm going to be fighting with a lot of crappy CB's like Conquest, where the -50% Unjustified Demands cost helps. Also influence is a must when you're NOT going religious and Keep on Seizing Land while Diet Influence is disappearing. 39 votes, 20 comments. Hover over a cheat code to view detailed argument explanation. Is there any command that i could use to spawn event that raise Mage influence? has at least 70 influence. If you do not plan to use vassals much, I'd use take diplomatic ideas as your second idea group, else it would be a 4th or 5th. The way to shift Influence around between the Estates is to change which Estate owns a province. The loyalty Other than that, gaining more provinces tends to slightly decrease their influence. If you're considering an action that grants influence, make sure you check if they aren't about to have a bunch of maluses wear off. What's the best way to get it (since it's needed for the mission tree)? You have to stay small to get influence but have to blob to tick other missions? That would be weird. Only other reasons to take influence is staying hre emperor ors late game diplo annexation most likely of a pu partner. 356K subscribers in the eu4 community. (Though you can also ally and improve with the Pope to reach and stay at 200 relations, but I find it a bit tiresome to do that. Available languages. If you're going emperor you'll want postal service as soon as possible as well for the IA boost. O. Historically, Persia is one of the gets the influence modifier “Sumptuary Restrictions” for 15 years, which grants +10 influence. The thing with influence is, when paired with an early admin, nobility privilege that grants you zero dip rep hit on annexing vassals and a few wonders here and there; you literally become a monarch-point efficient crypto shogun anywhere on the globe. In this guide, we will navigate through the various Go to eu4 r/eu4. You need to keep this in mind, because you need a buffer for any event modifiers. Playing Qing (bit of a noob) and recently learned that a higher estate influence generates for mana. my best game of eu4, As the spiritual leader of the Catholic world, playing as The Papal State in EU4 offers a distinct blend of religious influence, diplomatic intrigue, and strategic complexity. The simple reason why is because a lot of influence only applies to vassals (not Personal Unions) while diplomatic works on everyone. Please comment any further details that people can find, I've only tested this a couple times. you make them So as I understand it, you build Persian Influence via spending money/points on art, but are penalized 0. Popular Discussions View All (3) 35 Apr 28 @ 6:06am Bug Reports Hyperspearman. So instead of spending only admin to get land (10 admin points per dev base cost for a full core, 5 for territory) you can also spend diplo (8 diplo per dev base for a full core). How can I revoke this privilege though? It’s ♥♥♥♥, nobility has 80% influence but their loyalty equilibrium is no where that high. The Nobles and Clergy want land, so by not giving This is because new land is distributed according to the relative influence of estates and crown compared with the sum total influence, with the crown treated as having 60 influence (pre-absolutism). Influence adventages: Diplomatic annexation (expanding by vassalising and reconquest of vassals cores is less ae) and less diplo for unjustified demands. The Janissary Coup [1] [2] is a disaster for countries that have enacted the ‘ Ottoman Government ’ (tier 1 monarchy) government reform (only available for the Ottomans ) from the 'Age of Go to eu4 r/eu4. Solution: grant a lot of land to others Estate factions. You can also give the nobles the Supremacy privilege, which gives all your estates +10% loyalty equilibrium and 10% influence. The only 356K subscribers in the eu4 community. Longing for the time when they were the pillars of the realm instead of the servants of the [Root. You have to find the cause of your 80 influence and fix it. In the case of Burghers, you do that by developing cities. Follow me on Spotify and YouTube! And grab my official EU4 Anniversary Music DLC & For the subcontinent, see Persia (subcontinent). the nation you are goiing to influence is NOT a Great Power. you unlock the ability to fabricate a cb that allows you to enforce your religion on pretty much anyone (30 spy network) then you can use persian influence stuff on them. The Most Serene Republic of Venice is a merchant republic, and a dominant trade power in the Mediterranean. Espionage ideas are somewhat unpopular among EU4 player community; even though the bonuses I make Youtube guides for EU4, HoI4, Influence in comparison is better picked later, not first now. Events and such that change it show the numbers in yellow, so I have just assumed that it is not very important, but I would really like to know. Otherwise influence doesn't really matter, and if anything higher influence benefits you (since estate bonuses scale with influence). The only downside is that you need to attack the Pope roughly every 20 years but in that time you hold onto valuable influence to spend on other things. Influence is focused on keeping your subjects loyal, improving the benefits the subjects provide to you, and making it faster and easier to integrate them. It is the superior choice for Austria, for certain. The Burghers estate represents the urban population of your country such as artisans, merchants or others that reside inside city walls. You might want to look into government reforms as some reduce the influence of the nobility or increase their equilibrium. I sold some crown land, but that gave me 2%. Nobility gives -10% land maintenance modifier, which is good, but eh. This helped me getting the disaster from the next 6 months to the next 6 years. " There's a button to increase the influence of bureaucrats, in the same panel where you increase state reach. I know that this won't help you now, to reduce their influence - but maybe it's helping you in the future ;) TL;DR: Whenever you summon a diet, every estate gains 5 influence. Click on the name of a command to visit its command page for more help and examples. Espionage is still miles behind Influence. If Influence is taken for the integration of large subjects, it makes the most sense to do so after taking Admin, I think. Compared to earlier centuries, when the add_imperial_influence <int> The amount of influence to add or subtract. As of know their influence is around 80 and it seems impossible to reach that loyalty without removing some privilege, which a can't do because the influence is to hide. 1 add_scaled_imperial_influence <int> The amount of influence to add or subtract. 5. I have about 200 hours in the game but still have absolutely no idea what estate influence does. 00 Inquisition Apparently +24. I could get to 25% if I changed one government reform, and then maybe get to 30% if I also took one more privilige with -2 dip malus, but I would rather avoid it - I have a hard time finding allies The "Expand Our Influence" mission in the Persian mission tree says you must use any of the "Persian Influence" actions at least 5 times and you must use "Elevate State" 5 times. May 28, 2015 @ 1:40pm Originally posted by Strauss: Go to eu4 r/eu4 • by The +%100 Papal Influence gain is quite worth the -2 Diplomatic Reputation, in my opinion. Influence can be spent in various ways to diplomatically tighten your control over other countries, or reduce the influence of other Great Powers wishing to do the same. Some influence ideas are garbage but the - 25% annexation cost is good I think. Gives +10 relations bonus for This value is multiplied by a percentage equal to the Nobility influence (x 100% at 100 influence) Nobility Right for Diet Call 0: −5: 0 +5: Enable the decision "Nobility: Call Diet" which: Lose 5 Prestige; Gain 15 Nobility loyalty; Gain +10% Nobility influence for 20 years; Automatically complete any active Nobility agenda; Nobility Force Avoid calling a diet, as each call adds 5 influence. Also: the tool tip isn't much of a help, I can only see that I have a long long list of negative modifiers but the 171 votes, 22 comments. As Influence being miles behind Diplomatic yet. Open comment sort my best game of eu4, ever, the year is 1530 :D 2. I. ; About Europa Universalis 4 Wiki; Mobile view [1. A But for that their loyalty needs to higer than their influence. If you have free slots, you can grant monopolies. With diplomatic you get the extra diplomat for your very first idea, which can be extremely nice. chimero. Although since it has the -20% diplomatic annexation policy with admin ideas back, it's still a strong pick. I’m currently only getting 0. gets the influence modifier “Fought Syncretism” for 15 years, which grants +10 influence. It removes 0. 25 monthly influence to a hypothetical "faction_tigers" faction, one would use the following: faction_tigers_influence = 0. 355K subscribers in the eu4 community. They have lost influence and power in [Root. EU4 Idea Groups: A Breakdown. Discontent with what their lack of direct influence over the government, the Janissary Corps have revolted against their sovreign and taken control over the state. Here's the thing: for the most part, those benefits are meaningless for a PU, which you have a lot of. The influence one doesn't come until much later. If they lose 0% when you remove land that means they had too much land in the first place (as influence from land is capped at 40%). 332K subscribers in the eu4 community. Just sit tight and wait for the right events so you can eventually remove estate Go to eu4 r/eu4. The influence of a faction can either be increased by spending 10 monarch power from the faction's category, or will automatically change due to certain modifiers. Wait for the negative to go down and you Estate influence is completely dependent on events, privileges, and land share (mostly from events and privileges). −3 Papal influence is added upon destruction of church buildings. Add papal influence to tag: add_pi [country tag] Add patriarch authority to tag: add_pa [country tag] Add reform level to the empire: add_reformlevel [number] Add indicated country tag to your interest: add_interest [country tag] Add a colonist to a country: add_colonist [country tag] Add a heir of a tag: add_heir [target country tag] Add a −10 Clergy influence +5 Maximum absolutism; −3 Yearly karma decay; Church Sanctuaries 0: −5 +5 +5: Is Catholic +3 Papal influence is added upon construction of church buildings. I have more fun with them than Ottoman, also Persia feels now the strongest nation with those combat and moral boost, and their starting land is very good to conquer in two rich regions as the Mediterranean and India. Feed the rest of the papal land to your non-catholic subject to convert these land. You can lower influence by seizing crownland, which lowers each estate's influence a little each time you do it because they control less of your nation. GetHerHis] ministers, they have grown By comparison, Influence doesn't have any of that. Your Loyalty and Influence difference should be between 20 to 25% without diet and event modifier when your Crown Land is back under control. See argument explanation for estate IDs. has at least 70 influence. Smaller countries can be added to a Great Power's sphere of influence, becoming a new subject type that is similar to a Tributary State, granting autonomy and protection for Go to eu4 r/eu4. Besides this, influence gives you a diplo slot, diplo rep and unjustified demands. Effects. This page was last edited on 3 May 2017, at 18:33. I’m in the middle of a Persia run and was wondering if anyone had tips on how to gain more Persian influence a month. This is indeed somewhat irritating. 352K subscribers in the eu4 community. EU4 especially is a mature and quite intricate This page was last edited on 25 December 2020, at 12:59. Instantly declare war on The Papal States and full annex them as fast as possible, and pause the game. Another Burgher Influence reduction event. Specify a negative number to remove loyalty. The burghers for instance only give -10% development cost at 60+ influence, which is mediocre. Diplo/Influence: Theyre both fine really, I slightly prefer Diplo, mainly because of the improve relations buff which helps with Aggressive Expansion decay, but also the advisor and tech cost are really nice. This page was last edited on 20 June 2020, at 02:22. Innovative is really solid in single-player (garbage in multi-player, In EU4, cheats are executed from the command console, a text box that you type commands into. and then return these converted to pope while you're still curia controller. You can always take away land from estates to reduce influence. In general, I recommend writing a small event that you fire through the console, less typing, you can easily trigger it for other countries without having to tag switch and you have much more freedom in what to do, for example you would be able to adjust loyalty and influence for all estates in one command (firing the event) and you After roughly a thousand hours in EU4, I've only ever taken Influence Ideas once during an Austria game. true. Add 100 light ships protecting trade, I would have 650/750. U: "All the world is subject to Austria. The only way I know to raise influence is through the estates screen where you can recruit minister/inquisitors/generals Influence definitely belongs there, not sure about the others. Indigenous is great, other than the requirement for taking it. Another thing that comes to mind is not summonig the diet for some time and Don’t annex your subjects until endgame, if at all. Also, on top of stacking Brahmin Looks like there is only one for loyalty add_loyalty. Because of the policy -20% dip annex cost. Their traditional responsibility is to work to keep the economy going and in order to do so efficiently they expect to be granted special rights and privileges for themselves and the cities they represent. SHIFT + 2; SHIFT + 3; ALT + 2 + 1; Type your command into the console, and then I've held the Papacy for the last 120 years without using any influence. They both give +2 to the important diplo Normally I tend to go for Influence/Diplomatic, Administration, Offensive/Quality, but I'm open to trying something new. Later on, when I have a lot more vassals (and client states) influence becomes very useful. This page includes help on how to use the command, argument explanation and examples. You can also find them at common/static_modifiers. You can use the add_faction_influence effect to add influence immediately. also there a occupation of rome triggered modifier that gives -1 diplo rep and -10 yearly papal influence, All other development is Estate Influence. New comments cannot be We want to culture swap later, and unstating those states makes us lose our cores (whether the land is stated or not has no influence on whether you have enough land of a religion to be For the Plutocratic coup, you will lose 1 stability when it fires, then -10% morale, -25% manpower, -25% force limit and -1 yearly prestige. Being a religious man, His Holiness is not able to focus all his energies on secular matters, and some of the Papal State's A place to share content, ask questions and/or talk about Paradox Interactive games and of the company proper. Diplomatic adventages: cheaper provinces (faster conquest), relations improvement (ae tics down slowly), more diplomats (improving more relations) and tech cost. R5- want to lower the szlachta influence because 1600 is coming around soon and I want to remove the exempt from seize land privilege. ; About Europa Universalis 4 Wiki; Mobile view Influence - -20% aggressive expansion impact and the finisher of -50% to unjustified demands, you're in the HRE, this is required, nay, needed if you're to compete. Reply reply Paradox-ical_Major • I Eu4 Campaign in Wikipedia Articles 3. By compete I mean getting away with vassalising electors. Monarch. Supremacy over the crown gives each state 10 influence and loyalty, but allows missions to boost loyalty without the stacking influence of calling a diet. For the region, see Persia (region). You, or your subject owning Roma as a Catholic will give you -1 dip rep and -10 papal influence. Tribes seemed significantly easier to keep in line from personal experience, at least compared to an eastern monarchy. r/eu4. It’s a trap. Massive "Spheres of Interests" update which will expand influence of a country under someone else's influence into a local conflict following with proxy wars mechanics to try challenge them or even forbid them to influence the region by showing your strength. 18 HAIDA North American natives WC The premise of Europa Universalis 4 is simple: build a nation. Although if the nobility have 64% influence then even with the boost it might not be enough. Now i can either wait 18 years for both to disappear or use some cheat. They seem fairly weak outside of Diplomatic Annexation costs, and Diplomatic Reputation, but them seem like a must have for most players. After considering what you guys have said I have actually decided to take both. Since then I have been trying to reduce the influence and after many years of modifiers dropping off, the influence is still 49%. Swf - TheRyuSword 25 Dec 5, 2023 @ 5 81 votes, 19 comments. Take on Foreign Debt – Pay off all the loans of the target independent non-great power country. I am currently converting an EU4 to VIC3 save þat i have. However, as Qing my estates have a very low base influence. 351K subscribers in the eu4 community. In general, I recommend writing a small event that you fire through the console, less typing, you can easily trigger it for other countries without having to tag switch and you have much more freedom in what to do, for example you would be able to adjust loyalty and influence for all estates in one command (firing the event) and you 352K subscribers in the eu4 community. I've already got all the reform to reduce influence, and even with that, thanks to all the privilege they got with the disaster they sit at 150 influence. Just having Influence+Admin gives you -45% diplo annex cost (with the policy) and you can have another -10% all the time if you're Catholic. Admin - Entirely for the -25% core creation cost but the -10% to admin cost is nice as is the +5 states. Should If estate influence goes over 100%, it will start a disaster clock and they will try to take over the country. ; About Europa Universalis 4 Wiki; Mobile view gains 20 papal influence. This is not a I nearly had a disaster when the Burghers' influence suddenly leaped to 81%. Historically, the republic grew rich from trade with the bordering empires. CIV Discord server invite: https://discord. If the country has the dhimmi estate, then the estate gains 10 loyalty, Just having Influence+Admin gives you -45% diplo annex cost (with the policy) and you can have another -10% all the time if you're Catholic. The Papal State is the collection of lands under the rule of Bishop of Rome, the Pope himself. 00 Papal Emissary +2. Now I'm looking at the English Mission "Influence the Lowlands. With this, you can store 10% loyalty for the Burghers provided you can revoke Supremacy privilege first and then the Estates Statutory Rights privilege after, because the influence drop from revoking is instant, but the loyalty value for the Burghers gets the influence modifier “Land Theft Tolerated” for 15 years, which grants -10 influence. Also, it doesn't do much beyond that. If there is no modifier that has an expiration date, there is no way to bring it down on its own over time. 36] The Ultimate EU4 Guide. I've done both "Invite into sphere" and The -20% warscore cost for provinces is probably the best idea in the group for many playthroughs. I know influence has an annexation cost reduction. At first, I would go through government reforms and see if there are any you have not chosen that can lower the influence of the estate (for nobility there should be a tier 2 one). It is hard to decide whether to open with influence or admin. I tried to increase their loyalty by recruiting more of them to decrease under reliance of janissaries but when i recruit them employed janissaries to total army increase and influence reached 100. Influence ideas are in a way similar to diplomatic, however their main targets are not the player's allies, it's rather their subjects. A place to share content, ask questions and/or talk about the grand strategy game Gift, influence nation and subsidie is 65 relations. GetCapitalName] but they still command considerable local influence, with vast estates to their name and deep pockets. Influence [edit | edit source] Influence – The estate has a base influence of 0%, modified by: +20% If Hindu +10% If non-Hindu with majority Hindu provinces +5% If non-Hindu with at least one Hindu province (but not majority) +10% If a Hindu Theocracy +10% If Hindu and has enacted the Religious Values tier 2 government reform That said if you are not getting, feeding and annexing vassals 3 ideas of influence are wasted so if that is the case it is pretty easy to decide. I granted the My EU4 Empires: Big Blue Blob , Portuguese Trade Empire , Spanish Colonial Empire , Ming Australasian Empire , Ottoman Caliphate , British Empire , Italian Roman Empire , Commonwealth Can Into Space , Dutch Trade Company Empire , United States of Cherokee , A. I nearly always take Offensive, Quantity, Quality, and Defensive, in that order. So there are still situations, where influence first is king. If HRE emperor: Diplomatic > Religious/Admin > Influence/Espionage As you can see I tend to love Admin ideas but that's because I've gotten to the point of expanding so fast that my need for governing cap. I don't view horde, trade, pluto, inno etc as particularly more valuable than stuff like court/defensive/naval for SP conquest +1. Incorrect. The Events for the Burghers can be found here The Events for the Clergy can be found here The Events for the Nobility can be found here The Events for the Cossacks can be found here The Events for the Dhimmi can be found here The Events for the Up-to-date, detailed help for the Europa Universalis IV (EU4) command add_loyalty. E. Brahmins at Court 0: 0: 0: 0: Has Eastern religion group; Has completed one of the following First time I use this strategy in my current Albania or Iberia campaign. You’re in control of your nation’s destiny, letting you build alliances, dominate trade routes, change Influence is usually something you only take if you intend to unite the HRE or conquer the world with vassals. Of course at this loyalty level, whenever I remove the Burghers' estate from a province, a 20 stack revolts, which I can easily squash. The reduced unjustified demands, the dip rep, and the reduced liberty desire. And loyal and influential estates are nothing bad either, so +10% loyalty and influence are nice too. 54 votes, 31 comments. A So I have a lot of missions I can't finish as the Mughals because I need Ulema influence at 60% or more. However, Influence: -25% diplomatic annexation cost, -45% when combined with admin ideas, and strong vassal I have mixed feelings about the -25% advisor cost, as I'm hardly in a situation where I'd trade off monarch power spent on additional stab cost to save some ducats, but I guess poor enough nations could use it. It's also important to be aware that if any estate has influence of 70 or higher when the 5 year pulse event happens you're at risk of getting an event that will really ruin your day. Whenever you summon a diet, every estate gains 5 influence. Influence is strong if you plan on using a lot of vassals, and also useful for integrating the PUs you'll be getting. The Nobles estate of the country: gains 15 loyalty. You can check the mechanic in the EUIV wiki: For crownland distribution from conquests, all estates's influence, + 'the crown's influence' is considered, the latter being innately high (+ getting a massive bonus from Absolutism). If you are elected Pope, this becomes easier, if not proceed to step 2. Sort by: Best. Nobility/Clergy has a 20% base, while Burghers have 10%. 0 unless otherwise noted. But Influence is good for hyperblobbling, with the -25% diploannexation cost. Invest as much as papal influence before you full Annex pope. Capital. The Burghers estate of the country: loses 20 loyalty. The trade with Byzantium was fruitful, 161 votes, 23 comments. . Diplo/Influence -> Admin/Humanist -> Exploration -> Expansion -> Offensive -> Quality -> Trade -> Economic Personally, I'm really leaning towards Influence but I know the two Looks like there is only one for loyalty add_loyalty. If you're European, you may get PUs as well, especially through missions. If conquering, keep estate influence low supremacy over the crown for higher loyalty equilibrium. The Burghers don't want any land unless you're a Republic. Disaster won't happen because their Reconquest is the best CB in the game. You have several options to remove that gap in order to remove ESR. gg/jswEKXp. A but I can't benefit from it because I accidentally make burghers have 100% influence and I, at the start of the game, gave silk and clothes privileges away for mercantilism and some money Archived post. What can I 17 votes, 22 comments. So the influence of any estate can be used to calculate the fraction of land they'll trend towards (which is of little interest to us). My home node is Sevilla, where I have 550 TP out of a total ~650, or about 80%. in eu4, popes are usually aged 50+ so they tend to die off in about 10-15 years. Right now I have 20% with a mage tower, and patronage privilege. This page was last edited on 3 March 2024, at 23:36. I'm playing as Dartaxâgerdim in 1500s, and the first quest of Genie subtree requires Mage's estate to have 30% influence. So they're fantastic. Influence Ideas - As long as you take the third idea before you finish the integration, you can still start the integration now without even having started the idea group Influence used to be the best idea group because it reduces cost of owning vassals and increases the amount you can own. Lose 3 stability; Gain 50 Mysticism; Lose 25 karma; Lose 25% Patriarch authority; Lose 25 fervor; Lose 100 church power; If: Limited to: At least one of: None of: Eunuchs has at least 50 influence; None of: The Eunuchs estate has at least 1 privileges; Clear country flag estate_eunuchs_in_power; Else, if: You can revoke all territory from them and never assign any more. The "Expand Our Influence" mission in the Persian mission tree says you must use any of the "Persian Influence" actions at least 5 times and you must use Influencing them is usually pretty cheap and it also raises their trust of you which decreases their liberty desire. Influence that's a result of events will also eventually expire. SHIFT + 2; SHIFT + 3; ALT + 2 + 1; Type your command into the console, and then Up-to-date, detailed help for the Europa Universalis IV (EU4) command add_pi. By SkeL. Or about 85%. Last edited by Dreamers; May 28, 2015 @ 1:28pm #1. The choice of EU4 idea groups can steer the course of a nation, affecting everything from I would say influence is the starter pack for HRE princes, but I will admit that diplomacy is a close second for non-electors. A place to share content, ask questions and/or talk about the grand strategy game The negative modifiers have no effect once the estate has 0 influence, so you can For example, I’ve just booted up eu4 to check my current campaign. The country: owns a non-colony province (except capital): at least one of the following conditions: has at least 15 developments; has at least 8 EU4 Cheats is a searchable list of all EU4 Console Commands for the lastest version on Steam (PC and Mac). Influence-admin allows you to stack diplo annex cost. Influence is wonderful for far reaching conquerors due to a 20% AE reduction and a further 20% from a pretty frequent event that comes with the idea group. gg/V85EcjU My personal EU4 multiplayer server: https://discord. Otherwise, you can focus on the loyalty side. How exactly are literacy rates converted? what factors change how literate a country is? and where can i configure þis? when i converted my game, a country is eiþer literate or not literate, and þe gap is pretty noticible. Return Roma to trigger reelection, savescum to make sure you become curia controller. This command adds loyalty to the estate with the specified ID. gets the influence modifier “Land Theft Tolerated” for 15 years, which grants +10 influence. But for some vassal heavy starts, like the Japanes shogunate, Influence is generally better even in Some of the ideas of Influence suggest to play and keep subjects, some other ideas suggest the opposite. GetTitle] and [Root. 01 monthly per unaccepted-culture province, while at the same time you're Influence idea group events [1] are the part of the idea group events which require to have unlocked the influence idea group. Diplomatic first then influence. This doesn't happen too often but is a serious danger. Please help with verifying or updating this infobox. #2. I’ve played EU4 for almost 10 years and back in the day espionage was the butt of many jokes, Influence is something you'd really want eventually when working a lot iwth subjects, but usually not something you'd need asap. It's pretty risky to estate interactions which increase influence if you are already at 60% influence if any event hits you afterwards. does not have the influence modifiers “Rights Extended” or “Refused to Extend Rights”. Let us use all our influence to ensure our female heir will be considered as our successor when the time comes to elect a new Emperor of the Holy Roman Empire. Persia is a formable in 1444, and existing nation from 1501 onwards, which is located in western Asia. add_scaled_imperial_influence = 10 No problem you will say except i was unlucky and i got 2 events on the mages that gave -10 and -20 influence on them. English; I'm playing Castille, and I've managed to accrue a fair amount of Papl Influence (about 40, Go to eu4 r/eu4. Like most games, Europa Universalis IV has an in-game console that allows you to input commands to achieve various effects. I'm kinda leaning towards either Innovative, Religious, Economic, Administrative, or possibly even Infrastructure Ideas, so basically I have no idea. Its insanely good when playing in Europe or Italy, for AE management, where so many small nations will just want to be diplo vassalized by you. Manipulating yourself so that you get it is incredibly strong. 1. zhjkmqvq tiak bizmp dfky fwdg ksy ulmnm wxtnafk ylkklval kkfyk